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Morrowind Comes Alive Icon_minitimeMar Aug 09, 2011 4:57 am Scris de Alduin

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Morrowind Comes Alive Icon_minitimeLun Ian 10, 2011 8:57 am Scris de Alduin

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Morrowind vs Oblivion
Morrowind
Morrowind Comes Alive I_vote_lcap28%Morrowind Comes Alive I_vote_rcap
 28% [ 18 ]
Oblivion
Morrowind Comes Alive I_vote_lcap72%Morrowind Comes Alive I_vote_rcap
 72% [ 46 ]
Total voturi : 64
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 Morrowind Comes Alive

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AutorMesaj
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Mesaje : 41
Data de inscriere : 22/04/2010

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MesajSubiect: Morrowind Comes Alive   Morrowind Comes Alive Icon_minitimeSam Apr 24, 2010 9:00 am

Citat :
Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and out of the taverns, shops, guilds etc. The aim of the mod is to alleviate the 'staticness' of the Morrowind world, which is a major (and dare I say well-founded) complaint about the game. Think of it as a poor man's Radiant AI.

Look for the new NPCs in the streets, in temples, taverns, shops, forts, shrines, guildhalls, camps, and even Daedric ruins and bandit caves. You will also encounter a number of NPCs in the wilderness, including parties of travelers, adventurers and bandits, hostile and peaceful Ashlanders, guard patrols, and parties of Ordinators and Buoyant Armigers on Red Mountain. Undead and vampire NPCs are also included, integrating a stripped-down version of my other mod, 'The Undead'.

Citat :

If you have the NOM_Bed crash when you start the game or whatever, then you're running certain ESPs that aren't compatible with the mods you have. Liklier than not, all you have to do is go to the Data Files manager on the launcher, and disable these two .esp files: MCA - NOM Patch and MCA - Vampire Realism. From there, you should be fine.

DOWNLOAD LINK (30,3MB)
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